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Table 1.

Result of a time-intensity-trading simulation with ten different agents in a virtual arena, performing phonotactic movements towards leader and follower signals (delay 140 ms) from a total of 53 different starting positions, each repeated 100 times

Excess SPL of follower (dB)Agents to leaderAgents to followerNo preferenceNumber of agents% agents to follower
3483 1487 330 5300 28,1 
2112 2803 385 5300 52,9 
1588 3581 131 5300 67,6 
10 1355 3885 60 5300 73,3 
Excess SPL of follower (dB)Agents to leaderAgents to followerNo preferenceNumber of agents% agents to follower
3483 1487 330 5300 28,1 
2112 2803 385 5300 52,9 
1588 3581 131 5300 67,6 
10 1355 3885 60 5300 73,3 

With an intensity advantage of 5 dB, the follower signal attracted more agents than the leader, and with a 10 dB advantage 73% of all started agents went to the follower. For further explanation see text

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